#pragma once

#include <DirectXMath.h>
using namespace DirectX;

struct clkConstantBuffer
{
	XMFLOAT4A m_color;
	XMFLOAT4A m_eye;
	XMFLOAT4X4 m_worldMatrix;
	XMFLOAT4X4 m_viewMatrix;
	XMFLOAT4X4 m_perspectiveMatrix;
	XMFLOAT4X4 m_orthogonalMatrix;
};